Tags
Tags give the ability to mark specific points in history as being important
v0.4.74
a6be6694
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Fix segfault when MIDI renderer is disposed.
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Jun 28, 2021
v0.4.73
0dfd3b74
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#1462 extracted MapGrid's HasGravity property to separate Content component (#1835)
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Jun 27, 2021
v0.4.72
9246b885
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#1607 deprecate IEntityQuery (#1837)
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Jun 27, 2021
v0.4.71
61af9db3
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Fix bug where anchored entities would be spawned at 0,0 always.
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Jun 24, 2021
v0.4.70
713f7020
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Engine Entity Anchoring (#1829)
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Jun 19, 2021
v0.4.69
40586a8f
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Removes all engine component events. (#1832)
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Jun 18, 2021
nice
v0.4.68
0cc78c14
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Add missing types to type conversion (#1828)
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Jun 15, 2021
v0.4.67
65357ee8
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ComponentHandleState event (#1778)
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Jun 12, 2021
v0.4.66
60b506cb
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Fix GetWorldAABB again (#1802)
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Jun 09, 2021
v0.4.65
66117e35
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Don't store lights in rendertree if not enabled (#1803)
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Jun 09, 2021
v0.4.64
b9a9cc4b
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Revert "Immediate broadphase updates (#1687)" (#1790)
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May 31, 2021
v0.4.63
21e1b75f
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Remove ICollideSpecial entirely (#1782)
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May 31, 2021
v0.4.62
4c7f0a8d
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Add container helper for entity storage interaction (#1777)
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May 29, 2021
v0.4.61
c1378233
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Proper cleanup when detaching player from a deleted entity.
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May 26, 2021
v0.4.60
ae365297
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Emit line for mapping node exceptions (#1764)
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May 22, 2021
v0.4.59
6c44dd96
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RenderingTreeSystem cleanup (#1759)
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May 20, 2021
v0.4.58
ae9c2423
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Fixes EntityLookup not being restarted correctly on reconnect.
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May 18, 2021
v0.4.57
96c0a4ae
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Automatically unsubscribe event bus registrations in entity system shutdown. (#1758)
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May 17, 2021
v0.4.56
17af3612
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Remove IActorComponent, rename BasicActorComponent to ActorComponent. (#1752)
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May 12, 2021
v0.4.55
ae45a967
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Fix error when someone else is shooting outside client PVS
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May 11, 2021
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