Tags
Tags give the ability to mark specific points in history as being important
v0.5.6
d58e380d
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MapManager now uses accurate bounds for grids (#1918)
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Aug 06, 2021
v0.5.5
04d94f87
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Fix movement lerping (#1924)
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Aug 04, 2021
v0.5.4
2239c309
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Fix potential contact crash
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Aug 02, 2021
v0.5.3
8fea42ff
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Fix GetTilesIntersecting for circles (#1912)
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Jul 30, 2021
v0.5.2
e93c0f76
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Adds SetButtonDisabledRecursive() method to Control (#1901)
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Jul 27, 2021
v0.5.1
7bac32d1
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Don't use DeferMoveEvent if the position is NaN (#1896)
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Jul 28, 2021
v0.5.0
8c1e075c
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EntitySystem DependencyCollection & EntitySystem dependencies (#1890)
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Jul 26, 2021
v0.4.87
3a86c827
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made xamlil errors show up in msbuild
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Jul 22, 2021
v0.4.86
325f25c5
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Fix occluders for moved grid (#1878)
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Jul 22, 2021
v0.4.85
e9eb536d
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Don't get fixture pairs if they're deleted
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Jul 21, 2021
v0.4.84
22297ef6
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Out of the way System.Numerics
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Jul 21, 2021
v0.4.83
18c32a02
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Don't ServerSendToAll to channels without completed handshake.
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Jul 21, 2021
v0.4.82
f35a52fc
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Change KinematicControllerCollision to use WorldNormal instead (#1872)
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Jul 19, 2021
v0.4.81
2d8b1590
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Updates the dumb shit stupid path for tile window
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Jul 16, 2021
v0.4.80
95ba58f0
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Fixes SpriteComponent error reporting
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Jul 14, 2021
v0.4.79
f780f047
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Deprecate PhysShapeGrid (#1862)
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Jul 14, 2021
v0.4.78
b67d24ef
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ITileDefinition now has a Path string that ClydeTileDefinitionManager uses (#1860)
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Jul 12, 2021
v0.4.77
c06707d5
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Adds ServerOptions, improve GameControllerOptions, fix engine integration tests (#1844)
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Jul 03, 2021
v0.4.76
abea3024
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Raise event when entity paused state changes.
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Jul 02, 2021
v0.4.75
d02d186a
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Fix light pop-in 2 (#1798)
·
Jun 29, 2021
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